The addiction to Candy Crush Saga is nothing new. The mobile social game had been doing business quite well. The game earned $568 million in 2013 and $1.19 billion in 2020. It had 273 million monthly active users by the third quarter, 2020.
Let’s see what in Candy Crush Saga makes gamers pay for this game.
The Candy Crush Saga is a mobile social game that came into the market in 2012 by King Digital Entertainment, Facebook. In 2016, Activision Blizzard acquired it for $5.9 billion. …
Emotion is one of the few mental states that have an impact on human behavior. The world of user experience (UX) design highly regards emotional factors. On several occasions, designers fine-tune the design process to achieve desired goals by manipulating human emotion. I will discuss those processes, discoveries, and advancements in cross studies in the following paragraphs...